Download PDF Unity from Zero to Proficiency: Foundations, Second Edition, November 2017: A Step-by-Step Guide to Creating Your First Game with Unity
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Unity from Zero to Proficiency: Foundations, Second Edition, November 2017: A Step-by-Step Guide to Creating Your First Game with Unity
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Audible Audiobook
Listening Length: 3 hours and 4 minutes
Program Type: Audiobook
Version: Unabridged
Publisher: Patrick Felicia
Audible.com Release Date: February 4, 2019
Language: English, English
ASIN: B07NBXJ24C
Amazon Best Sellers Rank:
I purchased the kindle version of this book, hoping to get a leg up on developing Unity-based games. The book is supposed to have downloadable exercise files associated with it that you use when working through the examples. You are directed to a website to get these files. However ... when to go there the only 'link' (to access anything) is labelled 'Download your FREE Resource Pack!". It requires that you enter an email address and name and then press "Yes, I want to receive my bonus pack!" - whatever that is. Supposedly you will receive an email directing you to the downloads. Instead you get an email inviting you to subscribe to some sort of subscription. There are no signs whatsoever of the download files! Given the absence of these files, it is kinda hard to proceed with the book.
This book has no Table of Contents as a part of the actual book. This book and the companion website have no questions for the Quizes, only the answers, so they are useless. The companion website starts sending me spam messages after signing up. The images are too small to find out what is inside them. You should always explain everything using words in case the image doesn't make it obvious what you are supposed to do. Author's Notes boxes contain crucial information, not just comments as promised at the beginning of the book, so you need to read them instead of skipping them. Peculiar acronyms like MRB (Mouse Right Button) do not help the beginners with learning. All the images are for the OS X version of Unity, but beginners get confused when there are no images for the Windows version also. Downloading a huge complex project like the Viking Village is not the best way of teaching beginners with Unity as it takes multiple difficult procedures and a long time to import and download it. The author confuses Tabs with Views. Otherwise, this book does teach what it promises, so it's not totally bad.
First off I just want to say I never touched Unity 5 at all and I read through the entire book in about 12 hours even doing the bonus labs. It has given me great confidence and I know enough now to make a basic layout for a game.If you have never touched Unity, I highly recommend this book, if you have used Unity 4 or 5 at any version you are probably too advanced for this version of his book, go get the "beginners" or "intermediate" versions of Patricks books.Yes its a lot of money for the book $45.00 print edition (at the time of writing this review) that doesn't go very in-depth but the title didn't lie it says "Foundations" and he offers ebooks if you want to go that route for way cheaper.Now with that said I am a programmer with experience in various programming languages and I really appreciate the way Patrick guides you through on the usage of Unity 5 and walks you through hand in hand in the creation of basic layout of a game. His instructions were clear and with lots of screenshots! Some errors in the verbiage but you get the point and it won't stop you.Fantastic book overall for new people to Unity I plan to buy all in Patrick's series and I hope he comes out with more advanced versions.
As a new user to Unity, the book does a good job getting new users accustomed to the interface, and provides some great examples on creating basic designs. There are some typos here and there which is expected, as well as a few inconsistencies in what you are supposed to see on the screen as opposed to what shows in the book. This is probably due to version changes of Unity itself though (I was using 5.6.2f1), and the author should state the actual version being used in the book. You can usually find the actual option after mucking through the interface though.Note that there is no actual coding done in this book, with the exception of applying pre-written scripts to some objects. This is to teach you the interface, and you CAN create simple games just with dragging and dropping.As for the Kindle version of the book, there are issues with the images being too small to view. The author does a good job explaining what's in the image, but with differences in the version I have as opposed to what the author used, being able to view the image would have helped (like ambient lighting).
Full of errors, the book contradicts itself too many times, one page say something next one says the opposite, for example position 713 states that Unity uses a left handed coordinate system then in position 1016 says right handed; very basic thing like instruct you to do a zoom in when the intention is to do a zoom out, and is full of this kind of elemental error; very bad bad review of the author/editor before publishing to catch this kind of mistakes; on the other hand, is toooo basic and short in scope, you probably be better with some introduction free tutorial over internet.
Very well written book. I bought the kindle version and it was easily worth the price. I have been doing web development for many years using c# and have always wanted to get into video games. I have done some of the tutorial videos on Unity's website and they helped some but I was not making much progress. I decided to buy this book because I was interested in the content. Turns out it was a great buy. It walks you through all of the basics and gave me a much better and solid foundation of how to use Unity. It reads well and the pace moves quickly. Chapter 4 walks you through how to design a game map like Wolfenstein 3D (that's what it reminded me of). Chapter 5 has you build an island (like a way dumbed down version of Just Cause 3 but still pretty cool.) And so far I have not had to write any code. I was unaware that Unity had so much built in. If you are wanting to get started learning Unity this book is great.
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